HCC Virtual Patient

SCHOLA LUDUS

The Gamification of the Educational Process

The HCC-VP.COM project presents a series of case studies of virtual patients with hepatocellular carcinoma. The interactive educational content was created for the purpose of the lifelong learning of physicians, above all in the field of oncology, and aims to develop competencies in clinical reasoning. This international project expands the range of on-line learning activities, especially for young doctors, to include gamification elements in the lifelong learning process.

Professional Education

Virtual patient is an interactive computer simulation of a real clinical situation or an entire case designed to educate physicians. The HCC-VP.COM project presents case studies in the form of virtual patients and it is available in several languages. They are, in fact, serious games that can be an excellent complement to the traditional forms of education. It is a type of education gamification facilitating the development of specific skills such as clinical reasoning, decision making, and critical thinking. The integration of these computer simulations into the learning process has been repeatedly found to be very beneficial by students and teachers alike [1,2,3].

Hepatocellular carcinoma (HCC) is the most common primary liver cancer and ranks among cancers with a high worldwide incidence and mortality [4]. This is one of the many diagnoses that require interdisciplinary collaboration between at least two medical specialities – in the case of this project, it is hepatogastroenterology and oncology. The diagnosis is usually made in collaboration between an outpatient hepatology office (or general practitioner's office) and a cancer centre in close collaboration with radiologists and other specialists, if necessary. Interdisciplinary collaboration is thus an absolutely essential condition for effective diagnosis and treatment at all stages.

 

[1] Lucero KS et al. J Eur CME 2020; 9(1):1836865; doi: 10.1080/21614083.2020.1836865

[2] Klincova M et al. JMIR Serious Games 2019;7(2):e10155; doi: 10.2196/10155

[3] Schwarz D et al. J Med Internet Res 2013;15(7):e135; doi: 10.2196/jmir.259

[4] Urbánek P, Hříbek P Klinická Onkologie 2020;3(suppl3): 3S34-3S54; doi: 10.14735/amko20203S34.

 

Virtual paptients

We are working on case studies.

Contacts and warning

This project originated and is operated thanks to sponsoring by Ipsen Pharma s.r.o.

The author of the educational virtual-patient-based on-line platform with elements of serious games is the Institut biostatistiky a analýz, s.r.o. (Institute of Biostatistics and Analyses, Limited Liability Company).  The educational content was developed on the basis of contractual relationships with the authors of the individual virtual patients.

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